Bedroom
Where every adventure is drawn first — paper stars on the wall, a door that hums at night.
A cozy pixel adventure · from Starhearth
Friends, Too is a story about a kid, their friends, and a bedroom that opens into the whole universe. Warm by day — luminous when imagination takes over.
In development · Designed by Finn Moore · Built with Sprael
The world grows with you
Every chapter opens one more door. What begins as a room with a nightlight becomes a house, a street, a skyline — and finally the sky itself. Your friends are out there, taken by aliens who don't understand what they've got. You do.
Where every adventure is drawn first — paper stars on the wall, a door that hums at night.
Hallways get longer after dark. The attic knows things. The kitchen always smells like home.
Fences become castle walls, the creek becomes a sea — and a friend is missing from the cul-de-sac.
Rooftops, rail yards, and neon puddles. Somewhere up there, the aliens are keeping a list.
The bedroom ceiling was a map all along. Time to go get everyone back.
Illustrated pixels
Every day, hand-warm: wooden floors, paper stars, quiet afternoons — a muted 32-color palette that feels like home.
Flip the switch: gold, electric blue, fairy pink — the same rooms, remembered brighter. 32 more colors, all wonder.
One world. Two ways of seeing it. You'll switch between them to solve puzzles — and to find your friends.
A family project
Friends, Too started as drawings and level ideas from Finn — the studio's youngest designer — and grew into a real game built side by side. Every sprite isdrawn in Sprael ↗, our own pixel art studio; every level starts on paper first.