A cozy pixel adventure · from Starhearth

Some doors are drawn in crayon.

Friends, Too is a story about a kid, their friends, and a bedroom that opens into the whole universe. Warm by day — luminous when imagination takes over.

Follow the journey

In development · Designed by Finn Moore · Built with Sprael

The world grows with you

It starts in a bedroom. It doesn't stay there.

Every chapter opens one more door. What begins as a room with a nightlight becomes a house, a street, a skyline — and finally the sky itself. Your friends are out there, taken by aliens who don't understand what they've got. You do.

Bedroom

Where every adventure is drawn first — paper stars on the wall, a door that hums at night.

House

Hallways get longer after dark. The attic knows things. The kitchen always smells like home.

Neighborhood

Fences become castle walls, the creek becomes a sea — and a friend is missing from the cul-de-sac.

City

Rooftops, rail yards, and neon puddles. Somewhere up there, the aliens are keeping a list.

Space

The bedroom ceiling was a map all along. Time to go get everyone back.

Illustrated pixels

Illustrated pixels, two moods.

Reality

Every day, hand-warm: wooden floors, paper stars, quiet afternoons — a muted 32-color palette that feels like home.

Imagination

Flip the switch: gold, electric blue, fairy pink — the same rooms, remembered brighter. 32 more colors, all wonder.

One world. Two ways of seeing it. You'll switch between them to solve puzzles — and to find your friends.

A family project

Designed by Finn. Built together.

Friends, Too started as drawings and level ideas from Finn — the studio's youngest designer — and grew into a real game built side by side. Every sprite isdrawn in Sprael ↗, our own pixel art studio; every level starts on paper first.